Simplify balancing and code. The OSRS gold code base has more than a decade of development layered on it, and may be a tricky place for developers to do the job. Starting fresh with a centralised system ensures that we can spend time grappling with our code legacy and more time making awesome content for you to enjoy. It’s also the perfect time to rebalance many of the items which are poorly represented in the present game (such as adding additional benefit to 2h equipment throughout melee and ranged, and restructuring’weakening’ spells), and reconsider those things we believe to become overly powerful. It follows that every single piece of gear will have tactical options connected with it, through its stats, associated NPC flaws, and abilities available while using it. As I’ve mentioned before, the relationship between DPS and recovery right now makes adding higher levelled gear very demanding, so we’re rebalancing all of that too, giving players the ability to have lots more life points by wearing more armour. This, in turn, will give us the freedom to discharge bigger and better gear later on that is for much more suited to our own elite players (people who have one or more combat-related levels at 90+).

What’s going to happen to the price my things? Just like several things in existence, the effect of change is frequently unpredictable. As such it’s a dangerous time to be trading or speculating on the way things might fall or rise in value. Bear in mind that this is a beta, and is, thus, subject to change at any moment. We are very likely to be modifying stats, effects, unique skills etc during the beta, so the cost of things in the live game will most likely fluctuate greatly and erratically.

In my final blog I’ll be talking about how we’re rebalancing the battle triangle; the new gear we’re adding (including something really amazing that we’ve been keeping as a surprise); combat levels and pures; and also the changed relationship between food, armour, life points and Constitution. Thanks for reading!

Varrock has civilization (the museum) and purchasing (the expansive exchange). But when you Old school rs gold venture off the main street, it is all slums. Nyet. Lumbridge seems fine, but for the goblin camps nearby. Though, regardless of the discussion of a goblin invasion in Lumby, they seem to mind their own business if you don’t start a fight with them. Being submerged in and well guarded gives you a sense of security (maybe a false sense of safety?) , too. But if you are not a dwarf miner, there is not much happening there. Sure, there is the party space, but I have yet to find a party there…