On the other hand the things EA have highlighted prior to release, like deflections and collision physics look and feel exactly the same as the previous year FIFA 23 Coins. While the weight of the players has increased, which is a good thing yet, players still crash into each other , resulting in unrealistic collisions, particularly considering the habit of keeping that finger glued to the sprint button.
A majority of new deflections that come via an extended leg or foot can only be seen in replays, and the some of the replays I’ve seen and especially the power version — would cause some painful injuries. Deflections and 50-50s are still favored by the AI particularly when you get used to new body types and the meaning they convey regarding acceleration.
HyperMotion and realistic physics just do not work. There’s still way too much sliding and unnatural motions which hinder what could be real-world outcomes. Sliders such as OS Community Sliders can help slow the game and make the game more realistic, but they can only do the job when it comes to physical simulation.
The majority of the brand new gameplay options in FIFA 23 all stem from one thing: HyperMotion 2. HyperMotion is what the game’s foundation and shouldn’t get confused with FIFA’s game engine. With the help of 11-on-11 motion capture using Xsens suits, EA was able to make realistic animations, and then integrate them into a computer system using Machine Learning, which is supposed to generate animations on the fly and produce “true-to-life” replications. In relation to FIFA 23 and HyperMotion 2, here’s what’s new in HyperMotion 2 and how it compares to.
It’s a pretty name, but this jockeying method has made defending more realistic in terms of winning, however it comes with a caveat that it sacrifices a bit of realisticity as defenses are in a position to move their hips like a prime Shakira cheap FUT 23 Coins. Jockeying in its current form is now tied to the Defensive Awareness trait which is akin to.
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