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That’s the complete for Sega’s newly released F2P games during that quarter, and PSO2 was Sega’s only recently released F2P game that quarter, so it is pso2 sales 100 percent PSO2 revenue.
It is confusing with the paragraph under the table which is talking about revenue for the season:
In addition, we have an notion of exactly what Sega anticipates their free to play games expect to make for the full calendar year, but we can not attribute this whole 13.5B Yen (~$128M) figure to PSO2, because its inclusive of all free to play matches launched this season, but I guess the vast majority of the 13.5B Yen would come from PSO2 from North America, particularly since the game’s PC launching was incredibly powerful and the sport is averaging 12,500 players on Steam alone.
I never know why some devs wait as long or never launch their games here.
NA is close. China, Korea, and Japan each outperform NA in regards to gaming.
One reason is that the Internet in the US is bad. It doesn’t have the infrastructure to encourage peer to peer games as well as some MMOs have needed to relocate servers over the years.
There is also the problem of translations since the length of words in English can wind up requiring much more work to translate.
The MMO crash of earlier in the decade because of oversaturation also doesn’t help when every firm tried to bring like 10 yrs of MMO to the west in 3 years.
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